Universe: Globally
Investors
Wide range of Audience
Any kind of games within the same gaming environment
Only a few competitors
Suitable for all platforms
Game Info
Name
Genre
References
Game Setting
Platforms
Regions
Language
Start Date
Release Date
Universe
Action
Roblox, Sandbox Game, PK XD
Any (Cartoon mostly)
Windows, Mac OS, iOS, Android, (Xbox, PlayStation Agreement needed)
No Region Specific
English (System can be altered to support multi language)
01.10.2021
31.12.2024
Game Target Audience
Gender
Age
Region
Interests
Male / Female (55% / 45%)
50% below 14, 35% Between 14 and 24, 15% above 24
No Region Specific
Any kind of Games. AcBon, PlaDorm, Shooter, Racing, Parkour, Sports, Horror, Tower Defense, Idle Clicker Etc.
Universe Platform Architecture
Universe: Investors' View
More play time, more engagement, more revenue
Diverse game producers and content providers
Leading to thousands of games and content
Millions of players because...
Wide range of games in one place
No need to install again & again
Easy to add friends and build a community
Free to play
Universe: Developers' View
Huge amount of time to develop new games & feed their planets
Comprehensive development environment
All the requiste equipment and tools for effortlessly creating various types of games
Universe Studio is compatible with Windows, macOS, iOS, and Android operating systems
Direct upload system eliminates the need to rely on external tools for exports
In-game payment and inventory systems are also incorporated into the Universe
No need to self-marketing and promotional efforts
Universe: Revenue Model and Eco System
(Player Side)
Free to play games
Centered on in-app-purchases (IAP)
Certain features will be offered for a fee
Access to hidden or additional levels
Participate in special events
Obtain cosmetic enhancements
Make functional upgrades for their characters, weapons, or vehicles
Purchase a parcel in a popular location
Game Money, Unicron, can only be obtained with real money
(Developer & Content Provider Side)
All generated revenue created by the Universe Team will be retained in the company
Revenue Share Model will be used on the developer and content provider side
50% of the generated revenue throughout the purchases made by the players will be sent to the relevant developers
Content providers will also have 35% of the purchases made by developers
Remaining revenue will be retained by the Universe Company
Eco System
Universe: Reasons for Investment Search
Universe is not merely a single game but an expansive gaming platform
While the development of a single hyper-casual game may require only 10 to 45 days with a small team and limited experience, creating a gaming platform like Universe necessitates a minimum of 2 to 3 years of dedicated effort with a large and experienced team
Hundreds of games must be ready for the start-up
Current gaming market demands substantial capital and established brands
Powerful brands possess the influence to reach all stakeholders in the market
They can also facilitate partnerships with developers and content providers
Universe: Future Expectations
IniBal download target for Universe is set at 100,000 Daily Active Users (DAUs) that can be attained easily within a few months with a welldesigned, precisely targeted, and effectively managed User Acquisition (UA) campaigns
Leading to the coverage of all monthly expenses with the generated income
Reaching 1 million DAUs within the first year provides an annual return on investment (ROI) of x5
Universe: Competitors
Given the complexity and Bme investment in constructing such a platform, Universe project shares its market space with only a few competitors
Only a few competitors enhance the prospects of success for the project
Primary competitors in this market are Roblox, Sandbox Game, and PK XD, with Roblox emerging as the most prominent player in this segment
The Comprehensive Statistics For Roblox In 2023 Q3
Daily Active Users (DAU)
Average Daily Spend Time per User
Average Yearly Spend per User
2023 Q1 + Q2 + Q3 Revenue
Current Market Cap Value
70.2 million
2 hours 50 minutes
$20
$2.05 billion
$23.64 billion
Universe: Where are We Now and What is Left?
Being such a huge project, Universe has various modules, developmental steps and milestones completed. Most of the technical issues have been completed or are almost complete
Modules Completed
dev user system
project manager
hierarchy manager
scene editor
asset store
bundle system
purchase system
character editor
voxel editor
terrain editor
detailing editor
road editor
scripting editor with intellisence
asset manager
UI editor
sound system
input system
character controller
multiplayer system
universe framework
assembly compiler
runtime player
application exporter
client app player (win, mac, iOS, android)
UI Animations
Modules In Progress
universe framework(+)
code debugging
particle system
model editor
navmesh system
enemy and companion NPC AI systems
cinematic editor
developing first game in platform
Modules Planned
adding asset to store
adding games to platform
universe framework(++)
moderation system
player user system
player game inventory
purchase manager
animation editor
vehicle editor
developer finance systems
analytics services
performance editor
promotion and notification services
Timeline
"Please zoom in or view on PC. (or widescreen)"
Feature/Date
Planning
Database Design
Service API
Scripting Language
Studio Editor
Scripting Editor
Runtime Player
Universe Framework
Voxel Editor
Asset Store
Character Editor
Terrain Editor
Multiplayer System
Road System
Detailing Editor
Player Application
UI Editor
Export System
UI Improvements
UI Animations
Particles Editor
Model Editor
Code Debugging
Add Asset to Store
NPC AI Systems
Adding Games
Navmesh System
Performance Monitor
Player User System
Game Inventory
Purchase Manager
Vehicle Editor
Animation Editor
Cinematic Editor
Moderation System
Dev. Finance Systems
Analytics Services
Pro & Not Services
2023
Jan
Continuous Proccess
Road Map & Milestones
Milestone
1
2
3
4
5
6
7
8
9
10
11
Date
10.07.2022
27.01.2023
03.11.2023
10.05.2024
20.06.2024
15.10.2024
05.04.2025
15.05.2025
20.06.2025
01.11.2025
30.04.2026
Description
Completion of Studio App
Completion of Scripting Runtime
Completion of App Export
Investor Negotiations
Agreement with Subcontractors
Start Tests with Real Players
Measure Marketing Metrics
Release on iOS and Android
Release on Steam Platform
Release on Xbox
Release on Playstation
Details
Preparation of studio application for project and asset management
Scene design with save and load functionality
Adding and modifying basic shapes and models to the scene
Creating a scripting language that can be written runtime
Instant assembly generation
Script editor with intellisense functionality
Compilation pf written code, determinig errors and exporting to a runnable
Compiling, packaging, and uploading a project into a binary package
List, download and play any package from the server on player application
Player application must work on iOS, Android, Windows and macOS
Signing the contract and accessing the required funds
Making agreements with as many game developers and content providers as we can to fill the platform inside with many assets and initial games
Testing platfrom with real players to detect and fix bugs and performance problems unde heavy traffic
Measuring market and user metrics, play durations, churns etc. to adjust user experience with the platform
publishing first tested version on iOS and Android platforms
publishingbug free and fine-tuned version of the application on Steam platform to support Windows, Steam Deck and MacOS platforms
publishing the application on Xbox platform after making a deal with Microsoft
publishing the application on Xbox platform after making a deal with Microsoft
Completion
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The Financial Model
Contact us to see the Financial Model